Author: Admin

Wednesday, July 19, 2006

The Stem Cell Research Enhancement Act of 2005 (HR810), approved by the US House of Representatives in 2005, gained a 63-37 approval in the Senate on July 17th, 2006, and will now be presented for presidential approval or veto.

Bill HR810 passed by the Senate as SB471, overrides the 2001 executive order signed by George W. Bush that banned funding by the National Institutes of Health (NIH) for embryonic stem cell research of stem cell lines created after the executive order was issued. The new bill does not include a provision against privately funded research, which is legal under the law, only research funded by NIH.

The bill includes three ethical requirements for funded research. First, the stem cells were derived from human embryos that have been donated from in-vitro fertilization clinics, were created for the purposes of fertility treatment, and were in excess of the clinical need of the individuals seeking such treatment. Second, prior to the consideration of embryo donation and through consultation with the individuals seeking fertility treatment, it was determined that the embryos would never be implanted in a woman and would otherwise be discarded. And lastly, the individuals seeking fertility treatment donated the embryos with written informed consent and without receiving any financial or other inducements to make the donation.

President Bush is expected to veto the bill as early as today, White House Press Secretary Tony Snow said the veto would be “pretty swift”. This would be President Bush’s first veto of his two terms in office.

As with any vetoed bill, a two-thirds majority of the House and Senate can override said veto, but the original vote (63-37) show that the Senate is more than likely to not get the override votes it would need. Even without the two-thirds original vote, Senator Carl Levin of Michigan has voiced support for a veto override.

Two other bills, S2754 and S3504, the Alternative Pluripotent Stem Cell Therapies Enhancement Act and the Fetus Farming Prohibition Act of 2006, respectively, were failed and passed in that order by the House of Representatives. S2754 was introduced to the House this afternoon and failed by a vote of 273-154, S3504 was passed unanimously by the House and is also expected to be on the President’s desk this morning.

Retrieved from “https://en.wikinews.org/w/index.php?title=Stem_cell_bills_passed_by_US_House_and_Senate&oldid=1982981”

Friday, May 6, 2005

A Sydney bus driver dropped off a group of Mater Maria Catholic College school children at a Brookvale bus depot on Thursday, rather than following the normal route near their homes. The Rail, Tram and Bus Union said the incident occurred because the children were misbehaving and racially taunting the driver for a second day in a row. Parents of some of the Warriewood children have conceded that this did occur.

Some parents accused the driver of kidnapping their children, and asked police to press charges. The New South Wales State Government asked to see the CCTV footage, which does not include audio, as part of an inquiry into the incident.

Transport Minister John Watkins dismissed this as an overreaction. “To call it kidnapping or criminal behaviour is right over the top,” he said.

The union intends to support the driver, saying that he acted responsibly under the circumstances, and the children were safe at all times.

The opposition transport spokesman Peter Debnam has said that this is not an isolated incident, especially in rural areas, and accused Premier Bob Carr of spinelessness for not supporting bus drivers.

Retrieved from “https://en.wikinews.org/w/index.php?title=Sydney_bus_driver_accused_of_kidnapping_schoolchildren&oldid=860605”

Four Tips on How to Teach Your Children to Manage Toys

by

tonysteve

Firstly, encourage your children to exchange toys with their friends

[youtube]http://www.youtube.com/watch?v=PENG4ecExnA[/youtube]

Children would be tired of the kids toys which they had played for a long time even the toys are the best ones. What\’s more, they would not cherish the toys bought for them by parents. How to solve this problem? You can encourage your children to exchange toys with their friends and during the change process, parents should not give too much suggestion and even interference in children decision. Secondly, guide the good habits to play with toys by parents patience In many family, parents always command, urged, rebuke, punish and even threat their kids if children don\’t want to play with one toy or don\’t want to put their toys away. In fact, it is a wrong family education way. If you are smart parents, you should smile and tell your kids that these toys also need to sleep and let\’s together put them away. With your friendly manner and patience, children get the pleasure and learn how to tidy toys. Thirdly, display kids toys with specific rules Kids always put their favorite toys at the place where they are easy to get, it is a good behaviour because children would become more independent if they can get the things they want. In addition, as parents, you should know that you should display kids toys with specific rules. For example, put the heavy things at the bottom so that children would not get injury when they want to get. At the same time, put the things such as paints, crayons, clay, colored pencils, all of which are easy to soil house, at the upper location. Parents should also teach kids to paste the text or image label on the container so that they can easily identify the toys in the box and container. Gradually, children know how to classify, organize things and cultivate the good habit of put the things at the original location after use. Fourthly, respect children opinion When tiding toys, parents should fully respect the children opinion and should not force and even threat. When you want to discard one kid toy, you should tell children the reason why you want to discard and strive to gain his consent. As for some out of date kids toys which you want to discard but your kids still cherish and strongly reluctant to discard, it doesn\’t matter you keep them for kids and ask them to play a few days later.

Copyright by Tony Steve. Lots of

Kids Toy Bus

such as

Buy Wooden Bus

, London bus toy,

Buy Toy School Bus

and so on are offered at Ezbustoys bus toy online store for both kids to play and model fans to collect. Affordable price and top quality.

Article Source:

ArticleRich.com

Buffalo, N.Y. Hotel Proposal Controversy
Recent Developments
  • “Old deeds threaten Buffalo, NY hotel development” — Wikinews, November 21, 2006
  • “Proposal for Buffalo, N.Y. hotel reportedly dead: parcels for sale “by owner”” — Wikinews, November 16, 2006
  • “Contract to buy properties on site of Buffalo, N.Y. hotel proposal extended” — Wikinews, October 2, 2006
  • “Court date “as needed” for lawsuit against Buffalo, N.Y. hotel proposal” — Wikinews, August 14, 2006
  • “Preliminary hearing for lawsuit against Buffalo, N.Y. hotel proposal rescheduled” — Wikinews, July 26, 2006
  • “Elmwood Village Hotel proposal in Buffalo, N.Y. withdrawn” — Wikinews, July 13, 2006
  • “Preliminary hearing against Buffalo, N.Y. hotel proposal delayed” — Wikinews, June 2, 2006
Original Story
  • “Hotel development proposal could displace Buffalo, NY business owners” — Wikinews, February 17, 2006

Saturday, April 29, 2006

Buffalo, New York —Councilmember Joesph Golombek has responded to the lawsuit filed against the city of Buffalo for allegedly ‘fast-tracking’ a hotel that will be built on the corner of Elmwood and Forest Avenues in Buffalo. The lawsuit, filed by Attorney Arthur J. Giacalone, was filed in New York State Supreme Court on April 21, 2006.

The Elmwood Village Hotel is a 72-room, seven-million-dollar hotel proposed by Savarino Construction Services Corporation and designed by architect Karl Frizlen of the Frizlen Group. Its construction would require the demolition of at least five buildings, currently at 1109-1121 Elmwood, which house several shops and residents. Although the properties are “under contract,” it is still not known whether Savarino Construction actually owns the buildings. It is believed that Hans Mobius, a resident of Clarence, New York and former Buffalo mayoral candidate, is still the owner. The hotel is expected to be a franchise of the Wyndham Hotels group. Buffalo’s Common Council, Planning Board, Mayor of Buffalo, Byron W. Brown, Savarino Construction Services Corporation, Hans J. Mobius and his son Hans S. Mobius owners of the properties at stake, Pano Georgiadis, owner of Pano’s Restaurant on Elmwood, and Cendant Corporation, the parent company of Wyndham Hotels are among those named in the suit.

Councilmember Joesph Golombek said that the Law Department is “fighting the lawsuit because they believe that we did everything fairly and properly (as well as legally).”

Golombek also stated that the lawsuit “could delay the start of the project” and that if he were “Mr. Savarino I would counter sue for any damages a postponement could bring.”

“Except for the lawsuit the city is finished with the project. In my opinion I believe those opposed to the project are simply use to the city procrastinating on projects. This one was passed quickly by comparison. Thus part of their frustration.” said Golombek.

“I understand the frustration of some of the people opposed to the project. But, in order for Elmwood to grow and thrive it will need to change. This change is a positive for that community,” he added.

Golombek also said that he is looking into “helping the displaced businesses.”

At least five businesses, Six Nations Gift Shop, Don Apparel, H.O.D. Tattoo, Skunk Tail Glass Company, and Mondo Video, will be forced to close their doors or relocate. Many of the buildings are also home to residents who will also have to move.

“I have personally contacted adjacent and nearby business associations and property owners to ask about the possibility of helping the displaced businesses. Hopefully the project will go through in a timely fashion and the displaced businesses will be able to relocate,” said Golombek.

A preliminary hearing is scheduled to take place at 9:30 a.m. on June 8, 2006 in the Supreme Court building at 50 Delaware Avenue in Buffalo, on the 8th floor, part 31.

==Related Wikinews==

This article features first-hand journalism by Wikinews members. See the collaboration page for more details.
This article features first-hand journalism by Wikinews members. See the collaboration page for more details.
  • “Others named in lawsuit against Buffalo, N.Y. hotel proposal” — Wikinews, April 26, 2006
  • “Lawsuit sends Buffalo, N.Y. hotel proposal to New York Supreme Court” — Wikinews, April 25, 2006
Retrieved from “https://en.wikinews.org/w/index.php?title=City_of_Buffalo,_N.Y._fighting_lawsuit_against_hotel_proposal&oldid=1981809”

Sunday, May 21, 2006

Three days after the Internet release of the free content 3D short Elephants Dream (see Wikinews coverage), we exchanged e-mails with Ton Roosendaal about the reaction to the film, open source filmmaking, and the changes to Blender that resulted from the production. Ton Roosendaal is the lead developer of the Blender 3D rendering and modelling software that was used for the movie. He is also the chairman of the Blender Foundation, a non-profit organization which was formed in support of the software and projects like Elephants Dream.

How much money did the Blender Foundation spend on producing the movie? Has the money been fully recouped by DVD orders and donations?

We still have to finish the final bookkeeping for this project. It has been executed in co-production with the Netherlands Media Art Institute, and we each had our own internal budgeting for the project. When you exclude expenses of pre-production and producer personnel, the total budget was about 120,000 €, of which we covered half. Our contribution was roughly covered half by the DVD sales, and half by European Union support (http://www.uni-verse.org consortium).

One of the most common criticisms of CGI films is focus on technology over content. For instance, Final Fantasy: The Spirits Within flopped with audiences, in spite of being an undisputed technical milestone. I’ve seen many reviews that criticized the plot of “Elephants Dream” as too bizarre or confusing. In retrospect, are you happy with the story development process?

Haha, I knew the story and plot would get a mixed acclaim. There’s a couple of reasons I’d like to mention for it.

First of all; the criticism resembles how people witness Blender itself, too. Many people expect that Free Software is an easy accessible mass audience product. We get a lot of complaints by non-artists that they can’t get into the software easily, whilst the complexity of commercial products like Maya or Houdini is perceived as a confirmation of its “quality”. Apparently an Open Movie created similar expectations with the audience.

Luckily we also got many positive reviews of the artistic result of the movie. It is quite abstract, but definitely has many layers of information, inspiring many of the viewers to see relevant real life messages hidden here.

For this project we’ve teamed up with the Netherlands Media Art Institute, internationally renowned as a resource for video art. So for Elephants Dream, we’ve had the luxury to challenge ourselves to create real independent artistic content as well. The artists had a lot of freedom from the start; they were responsible for the concept, story and creative development of the entire movie. This has resulted in a lot of quite personal choices, based on what the artists liked to do themselves. I really cherish such an approach, it has resulted in a very motivated team working crazy hours the last months to get it all realized.

But, most importantly; the main target of our project was not only to create a 3D movie short, but to experiment with ways to improve the efficiency and quality of open source development. On this aspect only, this project was just a huge success, and the main reason for our sponsors (the DVD pre-sale) to support it. I know they might have liked a cartoonish funny movie with furry animals better, but for that you get already pretty well served by the bigger 3D animation studios. 🙂

I’m the first to admit that – looking back especially – certain aspects worked out quite weakly; there’s loose ends and questionable decisions, especially in story development and continuity. That’s just the risk of doing experiments, and nothing I regret really. The five artists from our user community who were invited to make the movie were young people with no professional background in filmmaking. Their personal incentive to participate in this project was also to learn from it, and to create a good portfolio for their future career. I’ve witnessed them grow in competence in the past year enormously, something I’m incredibly proud of.

On the technical level, the only major criticism I’ve seen of “Elephants Dream” is the character animation, especially in the opening scene — many reviewers felt that the movements seemed a bit unnatural. Do you agree with these criticisms? If so, what do you think can be done to improve on that level?

Yeah, the challenge the artists set themselves – to use quite realistic personages – is also something that easily works against you. In many animation movies they introduce characters in the beginning in a way you get used to their specific characteristic movements, so you accept a certain level of non-realism easily. (Check the weird walk cycles in The Incredibles for example). Another aspect is that we’ve started work on the first scenes, and ended with the last scenes. I can clearly see the animation quality increase, and that whilst the ending scenes were done in much less time due to time constraints.

We also didn’t schedule to do 9.5 minutes of animation either…. Originally it was more like 6. But, it’s always easier to look back to define the right decisions, eh? 🙂

I’m very happy with the reviews we got so far; luckily the movie was perceived as a professional quality product, and reviewed based on comparisons with what the big studios come up with. Even when we couldn’t satisfy all these quality demands, it has luckily not been branded as a pathetic presumptuous attempt by amateurs!

Do you think there is hope for a full-length open movie project in the near future? Would the Blender Foundation be interested in such a project, or do you intend to continue focusing mainly on shorts?

I’d like to wait a little while with defining what a next project would look like. Given the constraints of “organizing projects to improve open source development”, we might have not much choice either. It would probably mean to work with a new team each time, so most likely be based on shorts only. On the other hand, there’s also clear signals that this approach works well, and creates excitement and involvement of a lot of people, also from producers and sponsors. That might enable us to set up a next project based on larger targets. For a full-length feature film however, we should involve a sufficient amount of experienced film makers as well, and/or invite the first team to participate again. That would put a lot of pressure on the required budget…. You can’t do that based on a 1000 DVD pre-sale target. Would more be like 20,000 or so…. 🙂

How did the process of making the movie feed back into the development of Blender? Are there major technical changes that were made only or primarily because of the film?

Already during the pre-production phase the artists have defined the key targets for Blender development. This then was coordinated with the online development community too. I’ve done the most crucial (re-)development mostly myself, though. Especially on the character animation tools, on the rendering pipeline and compositing tools.

It is especially the latter I’m most satisfied with. In 3D movie production the compositing stage creates a giant content bottleneck. By transparently integrating this in our render-pipeline, a very efficient workflow has been achieved. And, not to forget, Blender now also offers the first production-level open source compositor on the market!

The current summary you can find in our work-in-progress release notes.

What are the key technical features in Blender you want to add or improve for future movie projects?

Depends on what the movie is about! There’s always hundreds of features you can work on. However, we’ll have to work on that anyway, movie project or not. There’s a lot of professionals using Blender now, and they can’t wait for the Blender Foundation to do movies! Look at this studio for example:http://www.plumiferos.com/

I read that at least one proprietary software package, Reaktor, was used for the sound effects. Is this because no equivalent free software solution exists yet? Will future projects have a “free software only” policy?

We’ve limited the “Open Source tools” requirement to our own Studio Orange only. That was what we could keep in control at least, and I can tell you it was not always easy even… 🙂

For sound and music we’ve decided from the beginning to seek an external sponsor. We have chosen to work with the best quality studio and composer we could find, preferably using open source, but not as a prerequisite.

My own competence is solely within the CG [computer graphics, Ed.] side of movie making. When it comes to music editing, or video encoding and DVD authoring, I could only decide to choose to work with external parties with proven competences in that area. I have to be practical in projects like this, especially to ensure it will be realized.

Hopefully, now we’ve got so much attention world wide, we can involve more non-CG open source next time, too. I will definitely strive for the maximum here, but it will fully depend on the amount of professional support we can get.

Blender itself was originally closed source freeware, until it was “liberated” through a fundraising campaign. If you could choose one proprietary application to “set free” where such a goal could be realistically achieved, which one would it be?

Well, the “realistically achieved” demand makes it quite difficult. 🙂 Looking back at similar cases, like Mozilla and OpenOffice.org, it was always very circumstantial. It just happens sometimes, you can’t organize something like this to happen in advance. The only common denominator is “a company in troubles”… so, who’s in trouble now?

What is your personal favorite computer-animated full-length film?

Uuuh… that differs every week! Probably Ice Age (the first one). Mostly because they didn’t overdo showcasing 3D technology so much, but created truly adorable characters and great funny gags.

Retrieved from “https://en.wikinews.org/w/index.php?title=Interview_with_Ton_Roosendaal_about_Elephants_Dream_and_free_content_movies&oldid=4567783”

Tuesday, May 14, 2013

Australia’s National Rugby League (NRL) is to celebrate “Women in League” week, starting yesterday, with themes including sons, raising funds for breast cancer support, and club-related specials to encourage women to attend rugby league games. The week-long celebration of women was started in 2006 to highlight the importance of women to the sport and make the game female-friendlier.

The NRL is planning to celebrate the week in a number of ways, including having teams compete in pink uniforms, and having fans vote for the NRL player fans believe “acts as a role model for mothers and families; someone who continues to impress us on the field, however their off-field characteristics embody what it is we love about rugby league”. Additionally, funds are to be raised for the McGrath Foundation, a charity dedicated to breast cancer support and education, and the Women in League Achievement Award will be given out with the winner earning a AU$5,000 gift card to Harvey Norman, an Australian electronics store.

The NRL has been promoting the event on their Women in League Facebook page. In the past month, their Facebook updates have included posts featuring male players discussing support they received from women in their lives, sales of pink coloured NRL merchandise, plugs encouraging people to vote for their favourite son, pictures of men supporting Women in League, NRL club promotions for tickets and other events connected to Women in League, and information on a school visit promoting anti-bullying. The Facebook page has also promoted women’s participation and profiles of women’s players as recently as a month ago, when on April 9, it promoted the Girls ‘Come and Try’ Day in Canberra. Prior to that, women were last promoted as players on February 10 when pictures were shared of the Women’s All Stars team match with the Indigenous All Stars team.

140,000 women in Australia are involved with rugby league as players, sport administrators, coaches, employees, club members, or volunteers. Karen Hardy of The Canberra Times estimates this number could easily be quadrupled if wives, girlfriends, mothers, and other female family members who support male players were included. Participation is also increasing, with almost a thousand new female players taking up the sport between 2011 and 2012 for 5,801 total registered female players in 2012.

Retrieved from “https://en.wikinews.org/w/index.php?title=National_Rugby_League_Women_in_League_Round_celebrates_sons&oldid=2714463”

By Rebecca Welch

There are many advantages to town house floor plans, particularly for renters and urban dwellers. Years ago, this type of floor plan was known as a “row house.” Townhouses are generally multi-story units that are attached to units on either side give you neighbors living closely together similar to apartment style housing. Once found in abundance in large cities, townhouses can be found all over the country.

Town house floor plans offer more advantages than apartments in several ways. Because they are multiple units arranged in a row, townhouses generally have a single entry per unit and therefore allow for more privacy than living in an apratment building. They also tend to have more square footage of living space per unit than apartments although townhouses are smaller than duplexes. Town house floor plan designs are also more varied than apartments.

[youtube]http://www.youtube.com/watch?v=JLhULn1aRX4[/youtube]

Most townhouses are arranged in typical fashion with living spaces on the bottom floor and sleeping spaces on the top floor. The number of bedrooms can vary from one to three and the number of bathrooms generally varies from one to two and a half bathrooms per unit.

While the number of bedrooms and bathrooms can vary, almost all townhouse floor plans have garages,patios and at least one walk-in closet. Kitchen can be traditional, galley style, or in the case of a very large floor plan, an island kitchen. It is also possible to have a fireplace with openings toward both the living room and kitchen giving it an old world feel.

Although townhouses are also known as “row houses”, some current configurations include one unit per side and others have two side-by-side units facing front and two more units on the back side. Whatever your choice, town house floor plans offer a wide variety of options for singles, couples and small families.

About the Author: Get fantastic ideas for your new house!

Town house floor plans

come in all shapes and sizes. Find the right house floor plan for your family today!

Source:

isnare.com

Permanent Link:

isnare.com/?aid=87298&ca=Real+Estate

Thursday, May 7, 2009

Penske Automotive Group, Inc., an Ohio-based investment group and Telesto Ventures have indicated separately that they are interested in purchasing the Saturn auto brand from General Motors (GM).

According to The Wall Street Journal, Nissan-Renault is interested in purchasing Saturn. Bloomberg, however, indicated that Nissan-Renault may be a partner of Penske’s potential bid. If Penske acquired the brand, they would distribute Saturn vehicles and outsource the assembly.

GM revealed that the Saturn brand along with Saab and Hummer were up for sale when unveiling their restructuring plans to Congress for governmental loans. While the Pontiac brand was originally to be a niche brand, GM had changed their plans recently and decided to eliminate the brand.

Telesto Ventures is an investment group that includes private equity firm Black Oak Partners LLC of Oklahoma City and several Saturn dealerships. Initially, Telesto will purchase Saturn branded cars from GM then act as a general retailer for foreign brands. Telesto is in talks with several foreign manufacturers.

The Ohio group includes many former senior auto company managers plus private financial backers, chemists and engineers who live in Michigan, Ohio, Indiana and Florida. This group plans to initially purchase cars from GM then purchase existing but closed plants due to automaker restructuring. Additionally, one of the partners indicated a willingness to accept some “legacy” cost in relation to the United Auto Workers. The Ohio group is also pursuing possible loans or other support from national and state governments.

GM is reviewing several offers for Saturn. GM has contracted with S.J. Girsky & Co. to advise them on the sale.

Retrieved from “https://en.wikinews.org/w/index.php?title=Several_groups_seek_to_purchase_Saturn_auto_brand&oldid=4365292”

Sunday, January 27, 2008

Viktor Schreckengost, the father of industrial design and creator of the Jazz Bowl, an iconic piece of Jazz Age art designed for Eleanor Roosevelt during his association with Cowan Pottery died yesterday. He was 101.

Schreckengost was born on June 26, 1906 in Sebring, Ohio, United States.

Schreckengost’s peers included the far more famous designers Raymond Loewy and Norman Bel Geddes.

In 2000, the Cleveland Museum of Art curated the first ever retrospective of Schreckengost’s work. Stunning in scope, the exhibition included sculpture, pottery, dinnerware, drawings, and paintings.

Retrieved from “https://en.wikinews.org/w/index.php?title=Viktor_Schreckengost_dies_at_101&oldid=2584756”

Wednesday, March 24, 2010

The US Federal Bureau of Investigation (FBI) is looking into threats made against Democratic members of the US House of Representatives. The threats were directed at members of Congress who supported the recent health care reform legislation.

Virginia’s 5th district representative Tom Perriello’s brother’s home had its gas line cut early Wednesday. Another Democrat, Louise Slaughter of New York’s 28th district, had a brick thrown through her offices window.

House Majority leader Steny Hoyer held a press conference about the threats and multiple instances of vandalism involving the offices of Congresspersons who voted on the Patient Protection and Affordable Care Act. Hoyer said that “[t]he incidents of threats whether in person or through telephones or through other communication devices, have given great concern to members, for the safety of themselves and their families.”

House Minority leader John Boehner said that the incidents show the American peoples’ feelings for the new bill, but “violence and threats are unacceptable.” He added, “that’s not the American way, we need to take that anger and channel it into positive change.”

Retrieved from “https://en.wikinews.org/w/index.php?title=Security_threats_directed_at_US_Democrats&oldid=4351153”